//
//  GameLayerManager.h
//  CanYouDoIt
//
//  Created by hoangtx on 7/6/13.
//
//

#ifndef CanYouDoIt_GameLayerManager_h
#define CanYouDoIt_GameLayerManager_h

#include "cocos2d.h"
using namespace cocos2d;
#include "StaticTapScene.h"
#include "ResultScene.h"
#include "HideAndSeekTapScene.h"
#include "QuickCircleTapScene.h"
#include "AvoidTheCircleGameScene.h"
#include "FollowTheCircleGameScene.h"
#include "ChooseTheRightColorGameScene.h"
#include "OrderTapGameScene.h"
#include "ControllerSlashGameScene.h"
#include "ThrowingBallGameScene.h"
class GameLayerManager{
public:
    static GameLayerManager* sharedInstance();
    StaticTapScene* staticTapLayer;
    ResultScene* resultLayer;
    HideAndSeekTapScene* hideAndSeekTapLayer;
    QuickCircleTapScene* quickCircleTapLayer;
    AvoidTheCircleGameScene* avoidTheCircleGameLayer;
    FollowTheCircleGameScene* followTheCircleGameLayer;
    ChooseTheRightColorGameScene* chooseTheRightColorGameLayer;
    OrderTapGameScene* orderTapGameLayer;
    ControllerSlashGameScene* controllerSplashGameLayer;
    ThrowingBallGameScene* throwingBallGameLayer;

};


#endif
